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Character Animation System

Asset, 3D

Character Animation System is a complete Unity framework for controlling humanoid and creature animations with clean, extensible logic for gameplay and cinematics. It provides a flexible state machine for idle, walk, run, sprint, jump, fall, land, turn, and action states, with smooth blending, transition rules, and parameter-driven control for responsive movement. The system supports animation events, layered overrides, and easy integration with input, AI controllers, and combat logic. Includes ready-to-use prefabs, example setups, and clear customization points to add new states, weapons, emotes, or locomotion styles for any genre.

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