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See - Through Shader

Asset, 3D, VFX

See - Through Shader: A Unity shader asset that enables objects to become partially or fully transparent while maintaining their depth, outlines, and lighting. Supports adjustable transparency levels, color tinting, and occlusion detection for interactive gameplay, stealth mechanics, or visual effects. Optimized for performance and compatible with URP, HDRP, and standard pipelines, it allows developers to create dynamic visual feedback, highlight hidden objects, or implement creative see-through mechanics. Ideal for action, puzzle, adventure, or simulation games, enhancing immersion and providing visually engaging interactions in 3D environments.

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