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AutoLOD - Mesh Decimator

Asset, Tool

AutoLOD – Mesh Decimator is a Unity asset that automatically reduces polygon counts of 3D models to optimize performance without sacrificing visual quality. It supports batch processing, real-time previews, and LOD (Level of Detail) generation for static and skinned meshes. Fully compatible with URP and mobile or desktop platforms, AutoLOD allows developers to improve framerate, reduce build size, and maintain smooth gameplay. With intuitive controls and modular workflows, it’s ideal for optimizing large scenes, open-world games, or VR/AR projects in Unity efficiently.

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